Solver visualizations from the research literature, interactive: each entry ships with its base implementation open and its optimized variant sealed in the vault, with the measured delta on screen.
Gallery entries
Flow Field: multi-scale variational optical flow (TV-L1) on the live webcam feed
Material World: material point method simulation with workgroup-shared neighbor search
Light Forge: a ReSTIR-style path tracer with progressive accumulation
Splat Scene: 3D Gaussian Splatting with a GPU radix sort and tile-binned rasterization
Roadmap
Milestone 1: Flow Field
Milestone 2: Material World
Milestone 3: Light Forge
Milestone 4: Splat Scene
Questions or collaboration: contact.
Progress notes land on the main page as milestones ship.