WebXR research with GPU-computed vision passes. Meta Quest passthrough experiments first: the vision stack computes, the immersive layer renders. A clear-eyed note on smart glasses follows.
What this lab covers
WebXR immersive-ar sessions in the Meta Quest browser, with the vision stack computing on device
Hand-tracking fusion with the WebGPU vision pipeline from the bio demo
An honest account of smart glasses: consumer AR glasses expose no browser capture API, and no lab here will pretend otherwise
Roadmap
Milestone 1: WebXR session and passthrough research
Milestone 2: passthrough computer-vision overlay
Milestone 3: hand-tracking fusion with the WebGPU pipeline
Questions or collaboration: contact.
Progress notes land on the main page as milestones ship.