status: in active development · live demos land here

The GPU Playground

A cross-vendor GPU engineering course and laboratory: Metal for Apple silicon, CUDA for NVIDIA, ROCm/HIP for AMD, and Vulkan for everything else. Forty chapters, a Virtual GPU Lab that compiles and executes kernels in your browser, and a bridge that runs the same kernel on real silicon. The working prototypes exist. They're being packaged for the web, and this page will host the live demos.

🍎 Metal 17 ch 🟩 CUDA 17 ch 🔥 ROCm 15 ch 🌋 Vulkan 7 ch 📝 251 exam questions

Virtual GPU Lab

Write a kernel in the browser, compile it, and execute it against a simulated GPU, with the memory layout, warps, and occupancy visualized as it runs. No drivers, no install: the whole lab is plain HTML/CSS/JS.

prototype working

Real GPU Bridge

The same kernel you wrote in the lab, compiled and executed on physical NVIDIA and AMD hardware, with results cross-verified identical across the Metal, CUDA, ROCm, and Vulkan engines. Runs locally; your silicon never talks to a server.

prototype working (localhost)

Hardware Studio

Orbit, explode, and click through 3D models of an Apple UMA package and a discrete CPU + GPU board: dies, clusters, memory stacks, VRM and PCIe edges. Every part labelled, with provenance tiers. Drag in your own .glb to inspect it.

prototype working

ISA Lab

Step through RDNA microcode formats (VOP, SOP, SMEM, DS, MIMG), decode S_WAITCNT's SIMM16 encoding, and watch DPP divergence mechanics, then disassemble one of your own kernels on the ROCm track.

in development

Inference Engine Atlas

Twelve units on how LLM inference engines actually work: the decode budget and KV-cache arithmetic, kernel inventories, sampling math, continuous batching, paged KV, speculative decoding, each with interactive visualizations.

in development

Four Full Tracks

Metal (MSL, TBDR, metal-cpp, Metal 4 tensors), CUDA (PTX/SASS, tensor cores by hand, async pipelines, FlashAttention), ROCm/HIP (a porting ladder from saxpy to tiled GEMM), and Vulkan (explicit sync and the barrier model), each with quizzes and a final exam.

in development
Why a playground? Because knowledge you can run beats knowledge you skim. Every concept in the curriculum is backed by compilable code, a simulator, or a 3D model, built from the primary references: the Metal Shading Language specification, the Metal feature-set tables, the metal-cpp API headers, and vendor curricula. The portfolio's live CV demo shows the same philosophy applied to computer vision: if it matters, it runs in your browser.